AI Insights · Timothy · July 2023
Top 5 Gacha Games on Android in Belarus for Q2 2023
Discover the performance of the top 5 Gacha games on Android in Belarus during Q2 2023, including metrics on downloads, revenue, and active users.
The second quarter of 2023 saw notable performances from the top 5 Gacha games on the Android platform in Belarus. Here's a breakdown of their weekly downloads, revenue, and active user trends according to Sensor Tower data.
Viking Rise: Valhalla from IGG.COM experienced an initial surge in weekly downloads, peaking at 12.5K in the week of April 24. However, this number gradually declined, reaching approximately 2.4K by early June before slightly rising to 3K by the end of the quarter. The game's weekly revenue saw a steady increase, peaking at $1.4K in early May and then stabilizing around $800-$900 in June. Active users followed a similar trend, with a peak of 16.5K in mid-May and a gradual decline to about 7.3K by the end of June.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. showed a remarkable start with over 24K downloads in late April, but this number dropped significantly to just over 1K by the end of June. The game’s weekly revenue peaked at $3.4K in mid-May before settling around $1.3K to $2.1K in June. Active users saw an initial increase to over 32K in early May, followed by a gradual decline to around 23K by the quarter's end.
Doomsday: Last Survivors also from IGG.COM, had a steady decrease in weekly downloads from 21.9K in late March to around 2K by late June. Despite this, the game maintained a consistent weekly revenue, fluctuating between $500 and $700. Active users showed a downward trend, starting from 23.2K in late March and ending at approximately 8.8K by the end of June.
Need for Speed™ No Limits by ELECTRONIC ARTS experienced fluctuating weekly downloads, starting at 1.9K in late March and peaking at 4.1K in early June before stabilizing around 3K. The game's weekly revenue remained relatively low, averaging around $100 throughout the quarter. Active users saw a significant rise from 9.9K in late March to a peak of 14.4K in mid-June, before settling at around 12K by the quarter's end.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained consistent weekly downloads, fluctuating between 1.7K and 3.1K. The game’s weekly revenue remained robust, with figures ranging from $2K to $3.2K. Active users saw consistent high engagement, averaging around 67K to 70K throughout the quarter, with a slight dip to 56K in late May before recovering.
For more detailed insights and data, visit Sensor Tower.